I'm working on a scifi modular environment. I decided to stat blocking out the corridor to nail down the mood. I'm happy with the look and feel so I'll move on to some standard walls and turning the block out models into more functional looking objects. Most of the objects in the scene are temporarily box mapped to speed up model iteration. To speed up the texturing process I'm using separate materials, once I finalize material selections I'll make a texture sheet with only the final materials.
Texturing: Ddo, Photoshop
Real-time Renders
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