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Showing posts with label
sculpt
.
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Showing posts with label
sculpt
.
Show all posts
Monday, August 25, 2008
Torso Sculpt
A torso study completed over the weekend. The base mesh was sculpted in 3d studio max the exported to Zbrush for sculpting. A high poly mesh was exported back to 3d studio max with a displacement map for for rendering with V-ray.
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