
Showing posts with label marmoset toolbag 2. Show all posts
Showing posts with label marmoset toolbag 2. Show all posts
Thursday, August 7, 2014
Modular Scifi Environment Blockout update
A rough color block in to lock down the color pallet and help plan out my final materials and texture sheet.

Labels:
3d,
3dsmax,
Ddo,
marmoset toolbag 2,
photoshop
Thursday, July 24, 2014
Modular Scifi Environment Blockout update
I've modeled a few different pipes, valves, vents and pipe assemblies to help breakup the repetition of the corridor. I also made some paint color variations of the 2 scratched paint materials. Still using box mapping until I have a finished set of models.
Marmoset ToolBag2 Render (Game Engine)
Marmoset ToolBag2 Render (Game Engine)



Labels:
3d,
3dsmax,
Ddo,
marmoset toolbag 2,
photoshop
Saturday, July 12, 2014
Modular Scifi Environment Blockout
I'm working on a scifi modular environment. I decided to stat blocking out the corridor to nail down the mood. I'm happy with the look and feel so I'll move on to some standard walls and turning the block out models into more functional looking objects. Most of the objects in the scene are temporarily box mapped to speed up model iteration. To speed up the texturing process I'm using separate materials, once I finalize material selections I'll make a texture sheet with only the final materials.
Texturing: Ddo, Photoshop
Real-time Renders
Texturing: Ddo, Photoshop
Real-time Renders


Labels:
3d,
3dsmax,
Ddo,
marmoset toolbag 2,
photoshop
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