Marvin Washington's Online Gallery
Sunday, December 20, 2015
Tuesday, September 29, 2015
Robot Leg Study
A continuation of my robot study. I've designed the legs and base of the robot that connects the legs to the main body.
Labels:
3d,
3dsmax,
concept art,
Ddo,
mental ray,
Ndo,
photoshop
Sunday, September 13, 2015
Robot Study (Arm)
I've decided to do some design studies in order to improve my ability to produce solid ideas for production portfolio pieces and improving my ability to fill in gaps when working from concept art. I plan to start a series of robot concepts the first being a mining scout robot which is used to evaluate asteroids and other extraterrestrial body for mineral content. So far I've worked out the arm design.
Labels:
3d,
3dsmax,
concept art,
Ddo,
design,
mental ray,
Ndo,
photoshop
Tuesday, June 16, 2015
Speedtree UE4 Bamboo Test
I wanted to do some R and D with Speedtree and some lighting techniques in Unreal Engine 4. I wanted to see what type of results could be achieved to create interesting lighting and shadow in a forest environment. I also wanted to trying out some material ideas for vegetation in Unreal. Speedtree was used to model the grass and most of the bamboo the leaf and twigs were modeled in 3ds max. For the lighting I'm using Ray Traced Distance Field Soft Shadows, Distance Field Ambient Occlusion and Light Propagation Volumes.
Labels:
3d,
3dsmax,
Ddo,
Ndo,
photoshop,
speedtree,
ue4,
unrealengine,
unrealengine4
Thursday, August 7, 2014
Modular Scifi Environment Blockout update
A rough color block in to lock down the color pallet and help plan out my final materials and texture sheet.
Labels:
3d,
3dsmax,
Ddo,
marmoset toolbag 2,
photoshop
Thursday, July 24, 2014
Modular Scifi Environment Blockout update
I've modeled a few different pipes, valves, vents and pipe assemblies to help breakup the repetition of the corridor. I also made some paint color variations of the 2 scratched paint materials. Still using box mapping until I have a finished set of models.
Marmoset ToolBag2 Render (Game Engine)
Marmoset ToolBag2 Render (Game Engine)
Labels:
3d,
3dsmax,
Ddo,
marmoset toolbag 2,
photoshop
Saturday, July 12, 2014
Modular Scifi Environment Blockout
I'm working on a scifi modular environment. I decided to stat blocking out the corridor to nail down the mood. I'm happy with the look and feel so I'll move on to some standard walls and turning the block out models into more functional looking objects. Most of the objects in the scene are temporarily box mapped to speed up model iteration. To speed up the texturing process I'm using separate materials, once I finalize material selections I'll make a texture sheet with only the final materials.
Texturing: Ddo, Photoshop
Real-time Renders
Texturing: Ddo, Photoshop
Real-time Renders
Labels:
3d,
3dsmax,
Ddo,
marmoset toolbag 2,
photoshop
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