Tuesday, June 16, 2015
Speedtree UE4 Bamboo Test
I wanted to do some R and D with Speedtree and some lighting techniques in Unreal Engine 4. I wanted to see what type of results could be achieved to create interesting lighting and shadow in a forest environment. I also wanted to trying out some material ideas for vegetation in Unreal. Speedtree was used to model the grass and most of the bamboo the leaf and twigs were modeled in 3ds max. For the lighting I'm using Ray Traced Distance Field Soft Shadows, Distance Field Ambient Occlusion and Light Propagation Volumes.
Labels:
3d,
3dsmax,
Ddo,
Ndo,
photoshop,
speedtree,
ue4,
unrealengine,
unrealengine4
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