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Friday, July 26, 2013

Realistic Couch Game Model Study

This is a furniture study I did to get the hang of Normal mapping high poly detail to a low poly model. The screen shots are from the unity game window using a surface shader I wrote. Any and all feedback is welcome.

reference / inspiration [url][/url]

3ds max - modeling and color map baking.
Xnormal - normal map baking.
Handplane - object space normal map conversion
ndo - cavity and AO map creation.
dDo / photoshop - texture creation.

dDo Marmoset Preview
 Unity Screen Shots
 dDo Texture Presentation

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