Tuesday, May 4, 2010
Head Study V2
My latest Anatomical study. I wanted to create a heroics male head and render it with V-ray inside of 3ds max. I rendered each head separately them composited them back together along with the text. 3dsmax was used for compositing the heads and background through the use of a composite map place in the environmental background slot, the text was layered in after using AVS Video Editor. Zbrush was used for digital sculpting and Topogun was used for retopologizing the sculpted mesh.