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I've finished off the zbrush sculpting for now unless I get feedback saying I have some glaring errors or tips to improve the skin detail. I've started work on the texture maps and V-Ray shader, I've made a base for the diffuse map which I plan to add more blemishes and detail. I have also created translucency and refract maps which need more work. I'm working on most of the maps at the same time so I can see the affect of the different changes I make individually. I plan on creating a reflect map to control the specular highlights. I may create tutorials for map creation in addition to the shade tutorial this will be used for.
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