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Friday, January 15, 2010

Green Lantern Game Mesh

Here's the finished Green Lantern game mesh. The diffuse map was created in Photoshop using a mix of ambient occlusion, displacement, and normal maps along with masks generated in Zbrush. The specular and reflection maps where created from the diffuse map by adjusting levels in certain areas. Besides the displayed maps a reflection map was used on the black area of the suit.

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