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Thursday, January 7, 2010

Generic Male Superhero Game mesh

I created this to be a starting point for future projects which may need a male superhero type character. The base mesh was created in 3Ds max, Zbrush was used for sculpting the hi res detail and Topogun was used for creating the low poly mesh. I brought the retopped model back into 3Ds max to be unwrapped then the model was taken back into zbrush to transfer the hi res detail and create normal maps. Photoshop was used to comp together an ambient occlusion map, displacement map and a cavity map to create the diffuse texture to help show off the model.

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