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Sunday, May 30, 2010

Head Study V3 update




I've made the switch from the Vray standard material to the Vray fast sss2 material.

Tuesday, May 11, 2010

Head Study V2.5 update

More work on the texturing and shader

Sunday, May 9, 2010

Head Study V2.5

I wasn't completely satisfied with the skin shader I had. This is what I've come up with over the weekend. The texture needs a lot of work and I have some model fixes to do but the shader is 90% done.

Tuesday, May 4, 2010

Head Study V2



My latest Anatomical study. I wanted to create a heroics male head and render it with V-ray inside of 3ds max. I rendered each head separately them composited them back together along with the text. 3dsmax was used for compositing the heads and background through the use of a composite map place in the environmental background slot, the text was layered in after using AVS Video Editor. Zbrush was used for digital sculpting and Topogun was used for retopologizing the sculpted mesh.