tag:blogger.com,1999:blog-13709587207985770862024-02-22T09:51:15.908-08:00Marvin Washington's Online GalleryUnknownnoreply@blogger.comBlogger136125tag:blogger.com,1999:blog-1370958720798577086.post-86064075445582061952015-12-20T22:47:00.003-08:002015-12-20T22:47:43.128-08:00Animal Underwater Rescue Drone W.I.P<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiamPJUR4ItQG9IFlnGCFkbjsxMardlzs62UdNA7VCpS_CVdcI7CMgE4hBtEJjhHrGZYTAeeDM-r75cZceXjhCfFBKbAY8_HCl1orEcRzKqf-ZX1hQMDNeMPR-Pifch67k0yMdWM2tNe1k/s1600/wip_01_small.jpg" />
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-18409919253570479992015-09-29T21:46:00.004-07:002015-09-29T21:49:10.174-07:00Robot Leg StudyA continuation of my robot study. I've designed the legs and base of the robot that connects the legs to the main body.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-85879923113974682502015-09-13T23:11:00.000-07:002015-09-29T21:49:34.446-07:00Robot Study (Arm)I've decided to do some design studies in order to improve my ability to produce solid ideas for production portfolio pieces and improving my ability to fill in gaps when working from concept art. I plan to start a series of robot concepts the first being a mining scout robot which is used to evaluate asteroids and other extraterrestrial body for mineral content. So far I've worked out the arm design.<br />
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-46479971082182556812015-06-16T07:38:00.000-07:002015-06-16T07:38:03.045-07:00Speedtree UE4 Bamboo TestI wanted to do some R and D with Speedtree and some lighting techniques in Unreal Engine 4. I wanted to see what type of results could be achieved to create interesting lighting and shadow in a forest environment. I also wanted to trying out some material ideas for vegetation in Unreal. Speedtree was used to model the grass and most of the bamboo the leaf and twigs were modeled in 3ds max. For the lighting I'm using Ray Traced Distance Field Soft Shadows, Distance Field Ambient Occlusion and Light Propagation Volumes.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-687377133112978162014-08-07T22:17:00.000-07:002014-08-07T22:18:08.021-07:00Modular Scifi Environment Blockout updateA rough color block in to lock down the color pallet and help plan out my final materials and texture sheet.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-53741854542128896632014-07-24T14:37:00.000-07:002014-07-24T18:07:50.078-07:00Modular Scifi Environment Blockout updateI've modeled a few different pipes, valves, vents and pipe assemblies to help breakup the repetition of the corridor. I also made some paint color variations of the 2 scratched paint materials. Still using box mapping until I have a finished set of models.<br />
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Marmoset ToolBag2 Render (Game Engine)<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-68655741874824679392014-07-12T09:06:00.000-07:002014-07-12T09:15:07.918-07:00Modular Scifi Environment BlockoutI'm working on a scifi modular environment. I decided to stat blocking out the corridor to nail down the mood. I'm happy with the look and feel so I'll move on to some standard walls and turning the block out models into more functional looking objects. Most of the objects in the scene are temporarily box mapped to speed up model iteration. To speed up the texturing process I'm using separate materials, once I finalize material selections I'll make a texture sheet with only the final materials.<br />
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Texturing: Ddo, Photoshop<br />
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Real-time Renders<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-76160961725532025832014-02-18T12:20:00.004-08:002014-02-18T12:21:18.306-08:00Sitting Room Study UpdateI've added more models to the scene.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-84288727854076035242014-02-15T12:09:00.001-08:002014-02-17T10:13:33.601-08:00Sitting Room StudyI've been look at evermotion.org a lot lately and I've really felt the urge to do a realistic interior scene. I'm reusing the a hi poly couch from a game model I did earlier this year. I've created a love seat and chair from the couch and everything else has been modeled in the past few weeks.<br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-66579926853497428482014-01-01T20:21:00.001-08:002014-01-02T13:00:47.956-08:00Modular Building Study W.I.PA study I'm working on to get my head around modular workflow. These three buildings were a get run to test out my understanding of the concept. I still need to make a spec map and gloss map and do some real time renders, these are rendered in mental ray inside of 3ds Max. The diffuse texture was created in Photoshop and the normal map was created with Ndo.
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-18843437561977013612013-12-19T04:05:00.001-08:002013-12-20T04:28:26.171-08:00Marmoset ToolBag2 Test RunWanted to give the new ToolBag a try and I have to say it's pretty sweet, I wish I could use this as my main renderer.
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Material Test
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Fantasy Shield
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Car Paint
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-79751176599083124932013-10-06T09:42:00.004-07:002013-10-06T12:59:18.435-07:00Unity3d Skin Shading TestI wanted to see if my shader could pull off skin. It's been great for non organic surfaces. Figured I'd post it since it came out fairly decent.<br />
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Once again I'm using the Infinite Realities head scan.<br />
You can find the model and textures here.<a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank"> http://www.ir-ltd.net/infinite-3d-head-scan-released/</a><br />
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-88822930755596922562013-07-26T11:10:00.001-07:002013-07-26T11:11:57.110-07:00Realistic Couch Game Model StudyThis is a furniture study I did to get the hang of Normal mapping high poly detail to a low poly model. The screen shots are from the unity game window using a surface shader I wrote. Any and all feedback is welcome.<br />
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reference / inspiration [url]http://www.coasterfurniture.com/Item/-2044668416/500681[/url]<br />
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workflow<br />
3ds max - modeling and color map baking.<br />
Xnormal - normal map baking.<br />
Handplane - object space normal map conversion<br />
ndo - cavity and AO map creation.<br />
dDo / photoshop - texture creation.<br />
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dDo Marmoset Preview<br />
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Unity Screen Shots<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6huF8Ub9rexi_n2SHMyj0ohDHsBBmsTa6zLjlc6bIfDUxxxWJbBGSEjCy23Gj5zwClBuzRrXRBv1-4FA-36nMeaokruuAQqNEUEs1ISMCrOYlNcC5QLqBVrM_jyfR-ztX717JfzfMfbY/s1600/couch13_unity.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6huF8Ub9rexi_n2SHMyj0ohDHsBBmsTa6zLjlc6bIfDUxxxWJbBGSEjCy23Gj5zwClBuzRrXRBv1-4FA-36nMeaokruuAQqNEUEs1ISMCrOYlNcC5QLqBVrM_jyfR-ztX717JfzfMfbY/s1600/couch13_unity.jpg" /></a></div>
dDo Texture Presentation<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8IoA6infG8qKhrTTC5-MZtH4pMU4BTz-Cb42x7UTbejNwBv9es3yox2n3Suzuf8GQwHCGNm7II4nBjdXbrcxw50TDE2t8Q_Xz9M6h7wAr0jbR2mJQaR_WS7GYCxB9rN8hfTOqGOIAqWw/s1600/couch_texture_presentation_sm.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8IoA6infG8qKhrTTC5-MZtH4pMU4BTz-Cb42x7UTbejNwBv9es3yox2n3Suzuf8GQwHCGNm7II4nBjdXbrcxw50TDE2t8Q_Xz9M6h7wAr0jbR2mJQaR_WS7GYCxB9rN8hfTOqGOIAqWw/s1600/couch_texture_presentation_sm.jpg" /></a></div>
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-90416450971059477642012-12-18T03:48:00.001-08:002012-12-18T03:48:40.815-08:00David Lesperance Environment Modeling Art Dump<div class="separator" style="clear: both; text-align: center;">
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-78807746150667600762012-11-23T16:59:00.001-08:002012-11-23T16:59:01.868-08:00displacement_tiles<div class="separator" style="clear: both; text-align: center;">
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-81462930565323179882012-10-23T10:01:00.000-07:002012-10-23T10:04:30.817-07:00visualarium.com Anatomy 2R4 Module 4<br />
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ecorche sketching</div>
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Translating ecorche into flesh based off refrence</div>
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Torso Closeup</div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-80564601377993188912012-01-08T07:50:00.000-08:002012-01-08T07:54:15.318-08:00Skin Shader Test<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEVk97JEFvGSyyo7cmXJ8F4-P9qh8ZtZ88RQ3honPqIPJOgUJqHWR6fDHha-0kMepk-d39Da6n56AgIjupgJdJ78MBFM_u7gVvTYI4P_Xe4K74iSO3j4rlk-Bt53euqZNgjHlZxABc3_8/s1600/mentalray2.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 142px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEVk97JEFvGSyyo7cmXJ8F4-P9qh8ZtZ88RQ3honPqIPJOgUJqHWR6fDHha-0kMepk-d39Da6n56AgIjupgJdJ78MBFM_u7gVvTYI4P_Xe4K74iSO3j4rlk-Bt53euqZNgjHlZxABc3_8/s320/mentalray2.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5695289402322218370" /></a><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguaaf-njezT0nbX8EoF1DMGqdrfNC3YprO_z5i3niOpxR7W4sogKvczj2MFzV-Dow3ghhlJM8u6g4G4RLWXnHLHOXfb9KqTSi0ndSDqOzEhOVIv29VTZ8bpAFWkVNrMfxF7OgXUMtUXtQ/s1600/vray_comp2.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 142px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguaaf-njezT0nbX8EoF1DMGqdrfNC3YprO_z5i3niOpxR7W4sogKvczj2MFzV-Dow3ghhlJM8u6g4G4RLWXnHLHOXfb9KqTSi0ndSDqOzEhOVIv29VTZ8bpAFWkVNrMfxF7OgXUMtUXtQ/s320/vray_comp2.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5695289296986672002" /></a>The battle for believable skin continues.<div><br /></div><div>Model and textures provided by <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released">http://www.ir-ltd.net/infinite-3d-head-scan-released</a> </div>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-79565776784152995442011-04-11T04:36:00.000-07:002011-04-11T04:38:48.428-07:00Harfarm Test update<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-Idh8eqOjMI87-Wq7z4q1UO3JzdAlS4Mz_vKvqwRHef9Y29zySIqCALsct6cSvsPxry75LnuQqipQlotYdwCptJCUaUZBqdER9Yrym1NpCIxmZKkb77vTXFEjvLpa1qX-1nmvl7ztW8k/s1600/head_v3.5k.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-Idh8eqOjMI87-Wq7z4q1UO3JzdAlS4Mz_vKvqwRHef9Y29zySIqCALsct6cSvsPxry75LnuQqipQlotYdwCptJCUaUZBqdER9Yrym1NpCIxmZKkb77vTXFEjvLpa1qX-1nmvl7ztW8k/s320/head_v3.5k.jpg" alt="" id="BLOGGER_PHOTO_ID_5594288547315202386" border="0" /></a>I've made some changes to the lights, thickened the hair, adjusted the beard and added eye lashes. Also the skin and eyes are tweaked as well.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-85815153078674484532011-04-08T04:33:00.000-07:002011-04-08T04:36:57.691-07:00Hairfarm test<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4TXNZBdsAOQCBdpf-m6TDpcCh6N1eI-VcxYeyC_xPGhyphenhyphenw8zIzKuU9G9n8to1D9Nzwae5JUUjtEKSBAS_Hf4PaoU5geWOIbos-QWBht4ggXT0khboEnNjOhGR8ZZGdP5ZYXpQS3M53A4A/s1600/head_v3.5j.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4TXNZBdsAOQCBdpf-m6TDpcCh6N1eI-VcxYeyC_xPGhyphenhyphenw8zIzKuU9G9n8to1D9Nzwae5JUUjtEKSBAS_Hf4PaoU5geWOIbos-QWBht4ggXT0khboEnNjOhGR8ZZGdP5ZYXpQS3M53A4A/s320/head_v3.5j.jpg" alt="" id="BLOGGER_PHOTO_ID_5593174674311549650" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif-1NhOY-j_u2k7Dacwe-BnopIV7u2pb4AJZGDWbzyYCupMdeWHp0eucLpF7fSMTrOQ1EY7fGwf1G0mV259hoql-dHDnGIG95L4EMbrqpgJIx8TWOpllK0-dKd5-AIPFGOfLiqmQ4b25U/s1600/head_v3.5j2.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif-1NhOY-j_u2k7Dacwe-BnopIV7u2pb4AJZGDWbzyYCupMdeWHp0eucLpF7fSMTrOQ1EY7fGwf1G0mV259hoql-dHDnGIG95L4EMbrqpgJIx8TWOpllK0-dKd5-AIPFGOfLiqmQ4b25U/s320/head_v3.5j2.jpg" alt="" id="BLOGGER_PHOTO_ID_5593174585051757602" border="0" /></a>I've been playing with Hairfarm for about a week and this is what I have. It's awesome except for having to use standard lights when rendering with V-RayUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-36864841786495589122010-12-31T13:26:00.000-08:002010-12-31T13:33:23.372-08:00Z doddle update2<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBd_2hfwBBYKkNsQJlFhZLkQD9FMM23HCoe0RDHe05B5X_sDjwUoEf10BdHWZZwhV9PsVHiGexdv2qiZNidCeN4NEfKrNn6qHMzXq2dLSqlKM7d_xhuQXg_G42sdrVffmDrsUg4yVHLRU/s1600/v2_3.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 267px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBd_2hfwBBYKkNsQJlFhZLkQD9FMM23HCoe0RDHe05B5X_sDjwUoEf10BdHWZZwhV9PsVHiGexdv2qiZNidCeN4NEfKrNn6qHMzXq2dLSqlKM7d_xhuQXg_G42sdrVffmDrsUg4yVHLRU/s320/v2_3.jpg" alt="" id="BLOGGER_PHOTO_ID_5556962216956549122" border="0" /></a>Here's an update. I've been adding more detail to the model.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-44354203141491575002010-11-18T20:43:00.001-08:002010-11-18T20:45:33.511-08:00Z doddle update<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbVkeagctaDnN4JhHq7Iu6O6kDZsL5P2KL1X7_OuTHOHUhFEyYO3oUc3aeUMZih3mj5XuebJwwxSvh30dcTkVrj5eFvUuteKY3EmF97yaHrrytGBaZqO4OEuA_2M0XG9QFKvm-o34HjfE/s1600/v2_front_2.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 274px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbVkeagctaDnN4JhHq7Iu6O6kDZsL5P2KL1X7_OuTHOHUhFEyYO3oUc3aeUMZih3mj5XuebJwwxSvh30dcTkVrj5eFvUuteKY3EmF97yaHrrytGBaZqO4OEuA_2M0XG9QFKvm-o34HjfE/s320/v2_front_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5541116933695105298" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_yQswvqY7QKxEzIuLvGU_lqcxMz4uMNN6paGMf0U6g5jISzBVzr3-0zh5lrl8XEXCVX9pvoQ_KEb_fDS_tUwem1leMAq9JBX80j3-bKbc0iPyJd5HNvQ8Bn9S7ZxWi94Z_9V-TuH6dpA/s1600/v2_back_2.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 274px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_yQswvqY7QKxEzIuLvGU_lqcxMz4uMNN6paGMf0U6g5jISzBVzr3-0zh5lrl8XEXCVX9pvoQ_KEb_fDS_tUwem1leMAq9JBX80j3-bKbc0iPyJd5HNvQ8Bn9S7ZxWi94Z_9V-TuH6dpA/s320/v2_back_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5541116874380703042" border="0" /></a>I picked my second concept to continue developing first, I plan on fleshing out the other 2 once I finish sculpting this one.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-481644950216842392010-11-12T16:11:00.000-08:002010-11-12T16:15:36.431-08:00Z doodles<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbaNvPfThFWQzIzVAXKaRt-G3pvYITUBqljnwlGyEKtkikIRTgUOfnfv9ImkwDUlXbVSak0NBb8xqfdZHpH23nUbRRgMuEY7pSFbUyd57bRfpZCFsKm9YaFZKPW7BSy09800v0p-pXz_E/s1600/v3_back.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 278px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbaNvPfThFWQzIzVAXKaRt-G3pvYITUBqljnwlGyEKtkikIRTgUOfnfv9ImkwDUlXbVSak0NBb8xqfdZHpH23nUbRRgMuEY7pSFbUyd57bRfpZCFsKm9YaFZKPW7BSy09800v0p-pXz_E/s320/v3_back.jpg" alt="" id="BLOGGER_PHOTO_ID_5538820719114920930" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdJquzoZIgQq41relHB8qmPb63vn5Y2eOld7xW0s3Gcd-sFDJUo1WRkK6bARybOAkgp7lJI6Lyrsr0KGwqV9VqiVdg3leP8ST6SJGR7mvZWYcdChcCLFSWIcMD0klDvra8Cc-CbrYAoQQ/s1600/v3_front.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 278px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdJquzoZIgQq41relHB8qmPb63vn5Y2eOld7xW0s3Gcd-sFDJUo1WRkK6bARybOAkgp7lJI6Lyrsr0KGwqV9VqiVdg3leP8ST6SJGR7mvZWYcdChcCLFSWIcMD0klDvra8Cc-CbrYAoQQ/s320/v3_front.jpg" alt="" id="BLOGGER_PHOTO_ID_5538820657368815474" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit87QijTuR9WluUYhoYE9woxBFjce9dcU6I2LIAOO7HYmfi1NYV0Yit01zfjeCE0e_zzVigQm9LOtQj2vNrXtMyGShGF3Soa7mS-cYSJ0V4mrvGfGKMEVhCPwaPH5ZKBvJnlAsrVF6Imk/s1600/v2_back.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 278px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit87QijTuR9WluUYhoYE9woxBFjce9dcU6I2LIAOO7HYmfi1NYV0Yit01zfjeCE0e_zzVigQm9LOtQj2vNrXtMyGShGF3Soa7mS-cYSJ0V4mrvGfGKMEVhCPwaPH5ZKBvJnlAsrVF6Imk/s320/v2_back.jpg" alt="" id="BLOGGER_PHOTO_ID_5538820590726226978" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRh3W-i8iwTzCXbcG5lpJe3taRgsJHhDbfUqqgQjv8JpKlBlHo8wRQiBNI3H5JDlEyeTG7QMFmmo_TYo5Ca1FscDojyfL2gxoxhdbmw49_PYcdi31GaxGYBn8JZK0fysdwTX17HfBeY6g/s1600/v2_front.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 278px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRh3W-i8iwTzCXbcG5lpJe3taRgsJHhDbfUqqgQjv8JpKlBlHo8wRQiBNI3H5JDlEyeTG7QMFmmo_TYo5Ca1FscDojyfL2gxoxhdbmw49_PYcdi31GaxGYBn8JZK0fysdwTX17HfBeY6g/s320/v2_front.jpg" alt="" id="BLOGGER_PHOTO_ID_5538820529526857378" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnN_rykZE6QnIhqLNV_u79u389shgQNgXqYTA0v8BamPuOoF8kVZ9s6y3aXVxw7vMifQGVMzSWgQtN9UwZX6tuU47XF1JeykrWSHpbw6ZUtEdHSmCsfwAQhCMPHMqIXMs9cQ5OwApEJOA/s1600/v1_back.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 278px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnN_rykZE6QnIhqLNV_u79u389shgQNgXqYTA0v8BamPuOoF8kVZ9s6y3aXVxw7vMifQGVMzSWgQtN9UwZX6tuU47XF1JeykrWSHpbw6ZUtEdHSmCsfwAQhCMPHMqIXMs9cQ5OwApEJOA/s320/v1_back.jpg" alt="" id="BLOGGER_PHOTO_ID_5538820462680198258" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_7cmoTKjZaTxAc_voGHr8UbnYt7ZAti9bwDDO4BDReE4epVM-w73LGnjPQ6pxMto8KmeKfubAXFMKfuIl9iB5sqYvs0HSNqh5HJc5PCQY7QmE1ZwXdBACZl8-a2bGyxGL4t7ulYnV2ag/s1600/v1_front.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 278px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_7cmoTKjZaTxAc_voGHr8UbnYt7ZAti9bwDDO4BDReE4epVM-w73LGnjPQ6pxMto8KmeKfubAXFMKfuIl9iB5sqYvs0HSNqh5HJc5PCQY7QmE1ZwXdBACZl8-a2bGyxGL4t7ulYnV2ag/s320/v1_front.jpg" alt="" id="BLOGGER_PHOTO_ID_5538820398241511442" border="0" /></a>Long time no post but I'm back now. Just some doodles playing around with some different character ideas. They are far from done but I figured I'd post them anyway.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-75014407336977668292010-07-22T10:42:00.000-07:002010-07-22T11:14:24.865-07:00Tomato Project update4<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeorxJ07ii31ia2m1KYINtQjkDXgLvdquUWYqjYfJWIOcyz1IaRWz-14RFFHFr0m-qDRuV1bRtswVlF0ZCqbaIqYkVhOR6YTFcwdGC6YAN4e1w5iLekzLSJdAk493AFtGJcl08Wkxyt4U/s1600/test6_comp.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeorxJ07ii31ia2m1KYINtQjkDXgLvdquUWYqjYfJWIOcyz1IaRWz-14RFFHFr0m-qDRuV1bRtswVlF0ZCqbaIqYkVhOR6YTFcwdGC6YAN4e1w5iLekzLSJdAk493AFtGJcl08Wkxyt4U/s320/test6_comp.jpg" alt="" id="BLOGGER_PHOTO_ID_5496787575312772306" border="0" /></a><br />In this update I changed the direction of the streaks on the knife, added the cucumber and changed the texture on the sliced tomato. Not sure I'm done with the cucumber yet but I'm moving on to the lettuce for now, I've also removed the water droplets until the rest of the scene is finished.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-66394103788412479542010-07-15T17:47:00.000-07:002010-07-18T12:56:10.006-07:00Tomato Project update3<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin4MbR9xM4N-bKszFB1fU5z878go46Te-V-bES8nmN_Uv98GYGNr27ioqg6zjzZcn3SOPC5Ztl_XQc9VqQ8nlRJjChm7K0mAdZ7l2JyE-C1arsZWb2IGWuLzrQShNR2zCRGvTCs87f4WA/s1600/test4_comp.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin4MbR9xM4N-bKszFB1fU5z878go46Te-V-bES8nmN_Uv98GYGNr27ioqg6zjzZcn3SOPC5Ztl_XQc9VqQ8nlRJjChm7K0mAdZ7l2JyE-C1arsZWb2IGWuLzrQShNR2zCRGvTCs87f4WA/s320/test4_comp.jpg" alt="" id="BLOGGER_PHOTO_ID_5494299309005798338" border="0" /></a>I've added a salad bowl and made some adjustments to the sliced tomato shader. Also added a little more reflection to the water droplets so they would show up better.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-1370958720798577086.post-8411996049476686812010-07-15T08:04:00.000-07:002010-07-15T08:31:20.460-07:00Tomato Project update2<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl-Mvh-nH3iX2TXU1kdz1gsbcbmHRdhlH6xD0xUmONoY_UJheyhhyphenhyphenVWtZpGI-Z8bnTfKMhSYQ6e3ODywT5FaP6vuhwky695C23D18MJhiimFkilq0zwo7qT_0-o8jzOs4vHxim2VY5Quc/s1600/test3_comp.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl-Mvh-nH3iX2TXU1kdz1gsbcbmHRdhlH6xD0xUmONoY_UJheyhhyphenhyphenVWtZpGI-Z8bnTfKMhSYQ6e3ODywT5FaP6vuhwky695C23D18MJhiimFkilq0zwo7qT_0-o8jzOs4vHxim2VY5Quc/s320/test3_comp.jpg" alt="" id="BLOGGER_PHOTO_ID_5494149161959014338" border="0" /></a>I've done some more modeling on the sliced tomato, modeled the cutting board and added a counter top object. Still need to add some tomato juice on knife blade and maybe more water and juice on the board. I still plan on adding a few more vegetables to the board and some kitchen items to the counter. The background is an image dropped in in Photoshop.<br /><br />I would like to thank some of my Twitter pals for their feedback.<br />@craig3djarvis @realsimjoy @MichelleLynneBUnknownnoreply@blogger.com0